![]() my DM does have monsters attack the casters and others behind the front line when appropriate (and are quite willing to decide that, no, 2 fighters in the front line are not going to keep 30 orcs, 5 ogres, and a couple of trolls from being able to get at least *some* of those pushing through the line).Ī ranger (or anyone else for that matter) is unlikely to ever be surrounded on all sides. Unless you have an odd fixation with not standing next to the rest of your party. it just doesn't come up often, even if you want to get in a whirlwind attack, because having 8 targets means that 8 enemies have you as a target, and you're probably going to get killed. that gets you partly surrounded, because if you're not insane you're at the very least standing back to back or side by sidevor trying to put your back or sides to a wall or corner (preferably not corner, that means there's no retreat) or tree or something while trying to fend off enemies, and as such are more likely to be surrounded on only 2-3 sides, and sometimes only 1 side for some people in the formation.Ī ranger (or anyone else for that matter) is unlikely to ever be surrounded on all sides. my DM does have monsters attack the casters and others behind the front line when appropriate (and are quite willing to decide that, no, 2 fighters in the front line are not going to keep 30 orcs, 5 ogres, and a couple of trolls from being able to get at least *some* of those pushing through the line).īut that's not going to get you fully surrounded. Maybe your DM lets you always choose the terrain or encounters to suit, and has his monsters only attack melee types while letting spellcasters and archers rain death with impunity, but from my experience this is quite rare.unless you have an odd fixation with not standing next to the rest of your party. In mazes of dungeons featuring 10' wide corridors and 30' by 30' rooms, or mass combat or surprise situations, it happens reasonably frequently. Unfortunately it wouldn't add sneak attack dice. Ideally you could do both at high enough level - use the ranger stealth bonus to get into position, assassinate to auto crit, and do 3d6 damage to everything with a thorn whip (doubled). To be fair though this does just highlight how awesome fireball is which does 4/8 d6 at just over 1/3rd of the level. Assassinate + a couple of levels of sneak attack + normal damage + maybe poison + stat bonus will spread around a decent amount of damage. If you wanted to you could even skip the Ranger's higher level abilities and just focus on Druid from lvl 5 onwards although it may push you towards Archery, which you may have missed.įailing that I think that Rogue is maybe the way to go at higher levels. Ranger spells can be pretty good and getting more spell slots to use them in is no bad thing (especially if maxing Wisdom to make saves harder). You could use Shillelagh for your close combat weapon and pump Wisdom pretty hard if you wanted. ![]() ![]() I could be tempted by this - I think it could be quite a thematically strong class to have ranger and druid together. Making your whirlwind attack with a Thorn Whip (probably from Magic Initiate) would deal 3d6 damage to each creature hit at lvl 11 (when you get the ability). Now one oddity here is that it doesn't specify that it is a Melee Weapon attack like every other similar ability (and lookeng at the Melee Attacks section on p195 of the rulebook includes spells as Melee Attacks). So looking at the Whirlwind attack and how it is written I do think that it should let you move but that the eligible targets are only those within 5 ft of you when begin your action. it's not as good for stealth (obviously), but you're not wearing your armour to be stealthy, you're wearing armour to keep those pointy objects on the outside of your body where they belong. Some are of the opinion that the benefit is not worth the cost, and I'm not going to outright disagree with them, but it remains an intriguing option.nah, best nonmagical armour in the game is definitely full plate + heavy armour mastery. Technically, that combination makes for the best non magical armor in the game (discounting maxed out unarmored defense). ![]() The best you can do is pairing the medium armor master feat with half plate. Until you get a 20 in Dex, medium armor will remain the better option, at 20 Dex they offer the same AC, light armor just lets you avoid the stealth penalties that some medium armors carry. Highest AC you can get with both leather and scale mail is 16 ( and that becomes 17 for the next and last step up in each category), but medium armor requires less investment in ability scores to get full benefit.
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